Quake Pak Files

Official Quake files: pak0.pak and pak1.pak; Scourge of Armagon mission pack files: pak2.pak; Quake VR files: pak10.pak, pak11.pak, pak12.pak. (The load order of.pak files is based on their naming. You can rename the Scourge of Armagon mission pack to anything else, as long as it is before the Quake VR specific.pak files. The PAK file formats supported are the formats used by games based on the Quake, Quake II, and Quake III engines. The games based on those engines include majorly popular games such as: Half-Life/Counter-Strike, Soldier of Fortune (1,2), Daikatana, Return To Castle Wolfenstein, Jedi Knight 2: Jedi Outcast. Quake Pak Files Install The File; Quake Pak Files Install The File. How to install the file will vary depending on the source port. As such, the music is provided here in formats supported by most source ports. Use WAV version if burning CD or converting to another format.

From Quake Wiki

Quake.pak files. Where can i get the full version of quake without dowbloading an entire program. Mods dont work with.pak files so you'd have to unpack it for it to work. In order for them to work, you'd have to manually add them to the bootstrap config. SexualRhinoceros, Jan 26, 2014.

Mar 14, 2013 - Download Quake 2 PAK file library for free. Paklib provides easy-to-use pak-file access for the well-known Quake 2 PAK files. It consists of two. Looking at Quake Arena Arcade's PAK file, it seems that getting mods to work with RetroArch Tyrquake is similar to RetroArch Doom, you have to 'patch' the main PAK file with the mod PAK. However, I've not been able to find any info about this, as Tyrquake is a bare-bones source port that apparently has not been updated for several years.

  • 1Overview
  • 2Getting Quake
  • 3Installing Quake
    • 3.5Unix

Overview[edit]

This is a quick-start guide to getting, installing, and actually running the game.

Components[edit]

Quake consists of three parts:

  • A platform-specific Quake engine, which is the program you run to actually play Quake.
  • The platform-independent game data archives pak0.pak (required) and pak1.pak (usually optional).
  • The soundtrack, which normally exists as audio tracks on the original Quake CD-ROM, which you can leave in your drive while you play. The soundtrack and CD-ROM are optional.

Therefore, a minimal installation of Quake consists of just pak0.pak and a single Quake engine.

There are many engines to choose from, each with different features and platform (hardware + operating system) requirements. The engines article discusses the options in more detail.

Getting Quake[edit]

You have several options for getting Quake.

The only legal way to get the required file pak0.pak is to get one of the official distributions. This will also give you at least one basic engine, and maybe also the soundtrack, and maybe also pak1.pak. To get an official distribution, you can either buy a CD-ROM or commercial downloadable edition, or you can freely download the shareware edition. Either way, you can freely download and use alternative engines if you don't like or can't use whatever engines you get with the official distribution.

Buy Quake on CD-ROM[edit]

One way to get an official distribution of Quake is to buy it on CD-ROM, which will include at least one basic but well-tested engine, the soundtrack, and pak0.pak (and pak1.pak, as long as you don't get a shareware CD).

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Apart from rummaging your favourite market of used goods (flea market, friends, random online communities) you can get Quake CDs from these vendors:

  • Ebay (don't forget to check your local branch)
  • Quake: The Offering is the retail edition for Linux, released in 1998.

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Be careful that you don't accidentally buy a shareware disc. The shareware edition is useful, but there's no need to pay for it; it's free to download. However, the soundtrack is on the shareware disc and isn't available elsewhere (legally), so if you did happen to get the wrong disc, at least you'd have gotten something for your money.

Buy the Steam edition of Quake[edit]

Since August 2007, an official release of the full/registered Quake has been available on Steam (steampowered.com). Steam is a vendor which allows you to pay to download a Win2K/XP/Vista edition of Quake which includes four official engines: WinQuake, QuakeWorld, GLQuake, and GLQuakeWorld. This edition does not include the soundtrack.

Download the shareware edition of Quake[edit]

Another way to get an official release of Quake is to download the shareware edition. The only restriction in this edition, besides no soundtrack, is you won't have access to the Episodes 2-4 portions of the original single-player game. Those require pak1.pak, which you only get with the 'registered'/commercial edition.

  • quake106.zip - Quake 1.06 shareware edition; contains resource.1, which is an lh5 LZH-encoded archive (LHA) containing the actual game files, including ID1pak0.pak. The zip contains an installer program (deice.exe) for DOS/Win32 which unpacks the entire archive, and a script (install.bat) which runs the installer and then tries to launch the DOS Quake engine. If you can't/don't want to run these, use an lh5-compatible LHA extractor like LHmelting to extract what you need from resource.1. Some multi-format archivers/extractors may also work.

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Installing Quake[edit]

All Quake and QuakeWorld installations work on the same principles. You just need to have a folder hierarchy like this:

  • Quake root folder (e.g. C:quake)
    • ID1 subfolder (e.g. C:quakeID1).
FilesQuake pak files download

In the Quake root folder is where the engines live. It doesn't matter the folder's name is or where it exists on your file system. Engines can generally coexist in it.

In the ID1 subfolder of the Quake root folder, you must have the file pak0.pak from the official Quake distribution (shareware or commercial, doesn't matter). Some engines (notably, the official GLQuake) may require the presence of pak1.pak from the non-shareware Quake distribution as well, but generally this file is optional. Case usually doesn't matter on Windows or DOS folder names, but on non-Windows systems, some engines expect the id1 to be lowercase.

So, to summarize, installing Quake boils down to just getting an engine executable into a folder, and pak0.pak into an ID1 subfolder. That's it.

Windows[edit]

Unspecified user added a To-Do; move this to a separate article.

Original Quake CD-ROMs and the shareware version only come with a DOS/Win95/98/Me-only game engine which has no hardware-accelerated graphics rendering. Unless you have extremely old hardware (like from 1996 or earlier) requiring this engine, ignore it and start with Fitzquake, which is a basic but widely compatible NetQuake engine with fast, high-quality OpenGL graphics.

You can install Quake wherever you want on your hard drive. C:QUAKE_SW is the default suggested by the official installer (install.bat and deice.exe), but in examples here we'll use C:quake.

All you need to play single-player is fitzquake.exe and ID1pak0.pak:

  1. Install C:quakeID1pak0.pak (and the non-shareware edition's pak1.pak, if you have it). See info above if you want to get pak0.pak from the shareware. If you just run the official installer, it will install this file along with several others you don't really need.
  2. Unzip the Fitzquake distribution into C:quake.
  3. Run C:quakefitzquake.exe.

If this runs OK, you will probably want to continue using it for single-player games, although you can try experimenting with other engines, which have different feature sets.

If you want to play multiplayer games, you'll want ezQuake, a state-of-the-art QuakeWorld engine.

DOS[edit]

TBD

Mac OS X[edit]

TBD

Mac OS Classic[edit]

TBD

Unix[edit]

On Archlinux, several Quake engines are available in the AUR. At the time of writing this included DarkPlaces, ezQuake, Fitzquake, FuhQuake, QuakeSpasm and TyrQuake.

Installing from the original CDs[edit]

If you own the original CDs, you can either install the games directly or create installable packages for Quake, both mission packs, as well as the corresponding soundtracks. You first need to install a program called game-data-packager, with the usual commands (sudo aptitude install game-data-packager for Debian).

Once this is done, packages can be created using the following commands (insert the appropriate CD first):

  • game-data-packager quake --package quake-registered (for the original game)
  • game-data-packager quake --package quake-armagon (for the first mission pack)
  • game-data-packager quake --package quake-dissolution (for the second mission pack)

Similar commands exist for the soundtracks, which must be packaged separately:

  • game-data-packager quake --package quake-registered-music (for the original game)
  • game-data-packager quake --package quake-armagon-music (for the first mission pack)
  • game-data-packager quake --package quake-dissolution-music (for the second mission pack)

See the program's help on options --target-format and --target-distro to customise the output format (deb, arch, rpm) or make it fit for a particular distribution. In general, game-data-packager quake --help will tell you everything that the program can do for quake, and game-data-packager (without any option) will list all supported games.

Misc links[edit]

  • SDL port of Fitzquake mainly for Linux and Mac OS X
Retrieved from 'http://quakewiki.org/w/index.php?title=Getting_Started&oldid=3916'

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Step 1: Prepare original Quake

classicQ requires Quake 1 to run. More specifically, it needs the game data archives contained in the PAK0.PAK and PAK1.PAK files. These two files are always located inside the QuakeId1 folder.

You can purchase a legal copy of Quake on Steam:
http://store.steampowered.com/app/2310/

If you have installed Quake using Steam, 'PAK' files are usually located in the following folder:
C:Program Files (x86)SteamsteamappscommonQuakeId1

Please make sure you do have PAK0.PAK and PAK1.PAK before proceeding with the next steps!

Optional: Verify PAK files

If you want to double-check that you have the correct files, you can verify their MD5 hashes against the table below.

Quake 1 Files

FileSizeMD5 checksum
PAK0.PAK18 689 235 bytes5906E5998FC3D896DDAF5E6A62E03ABB
PAK1.PAK34 257 856 bytesD76B3E5678F0B64AC74CE5E340E6A685

You can easily calculate MD5 checksums with Windows PowerShell:
Get-FileHash PAK0.PAK, PAK1.PAK -Algorithm MD5

Step 2: Download classicQ

To download classicQ, simply get the latest release (under 'Source code' link) from GitHub:
http://github.com/classicQ/classicQ.github.io/releases/latest
Don't worry, you won't need to compile anything.

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Step 3: Generate config file

Config files are text files with the .cfg extension. They contain player settings such as keyboard controls. All Quake settings must be configured using the in-game console or by manually editing .cfg files. This is quite cumbersome to new users. Luckily, you can setup a basic config file using the configurator below.

Firstly, rearrange the keyboard settings (refresh the page to restart the process if needed)

  • W
  • S
  • A
  • D
  • SPACE
  • Left Mouse Button
  • Right Mouse Button
  • Middle Mouse Button
  • Q
  • E
  • SHIFT
  • moves forward
  • moves back
  • moves left
  • moves right
  • jump
  • (primary attack) Rocket Launcher
  • (secondary attack) Thunderbolt
  • (tertiary attack) Grenade Launcher
  • Axe
  • Shotgun
  • Nailgun

Do you play with inverted mouse?

Next, enter your nickname here:

Finally, click the button below to create your .cfg file:

Please save it as initial_keybinds.cfg and keep it for later use.
You can put it into the same folder with the already prepared PAK0.PAK and PAK1.PAK files.

Step 4: Put everything together

You're almost finished! Now that you have all the necessary files, it is time to copy everything to the correct folders.

  1. Extract classicQ from .zip file to any temporary location
  2. Open the extracted files and locate the Fodquake directory (the one with an uppercase 'F')
  3. Move Fodquake directory to any convenient location, for example D:GamesFodquake
  4. Next, open that folder and then open the id1 directory (D:GamesFodquakeid1). Copy the previously prepared PAK0.PAK, PAK1.PAK files and the initial_keybinds.cfg file here (you can overwrite the existing initial_keybinds.cfg file)

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Congrats! You have finished installing classicQ!
To start the game, go to the Fodquake directory and run the fodquake-gl.exe file.